![]() ![]() and unless you wanna do the spiderman prawn thing, i believe the cyclops is better at moving the prawn to where it needs to be than stompin' about the seafloor. its also much much deeper going than the seamoth, but for surface travel the seamoth does outclass it. the cyclops can transport vast amounts of stuff, if you fill it with lockers. and if it's right on top of you, turn off your engines. also if you see the cyclops detect a leviathan (ampeels and crabsquids are too weak to worry about), just activate silent running. ![]() ![]() Now you can press 'E' to exit the camera control, and you need to press 'E' again after that in order to step back from piloting the Cyclops. when you're finished, just deconstruct it. Update : Having just completed the game again (today) I can say that now there is a way to cancel the camera usage without exiting the piloting controls. The only creatures that can really make a dent in, or in some cases even destroy the Cyclops are the aggressive Leviathan Class organisms, such as the Ghost. Especially once you equip it with additional shields. ![]() The majority of underwater fauna will be unable to deal any significant damage to it. Did you know that since you get everything you used to build something with back after deconstructing it, you can carry a deconstructed base inside your cyclops? the cyclops can carry inane amounts of lockers in it, and this means you can get all the resources needed to build, say, a scanner room and a bioreactor, put it in your cyclops lockers, and you my friend can now construct a temporary base at anytime, provided there's ground. The Cyclops is a relatively tough submarine. ![]()
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